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	<title>Comments for Eveconomics</title>
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	<link>http://eveconomics.com</link>
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		<title>Comment on The market caps of EVE by Charlie &#34;LaVista&#34; Eriksen</title>
		<link>http://eveconomics.com/?p=64&#038;cpage=1#comment-213</link>
		<dc:creator>Charlie &#34;LaVista&#34; Eriksen</dc:creator>
		<pubDate>Tue, 08 Dec 2009 17:56:01 +0000</pubDate>
		<guid isPermaLink="false">http://eveconomics.com/?p=64#comment-213</guid>
		<description>Hans,

I believe that CCP has tweaked the insurance payouts once or twice. However the current insurance payouts are still static from at least 2-3 years back.

Would a variable payout, based on the overall market prices work? Yeah, quite possible. However I find it unlikely to happen as it would require to be done during downtime, which CCP wants to avoid at any cost now.</description>
		<content:encoded><![CDATA[<p>Hans,</p>
<p>I believe that CCP has tweaked the insurance payouts once or twice. However the current insurance payouts are still static from at least 2-3 years back.</p>
<p>Would a variable payout, based on the overall market prices work? Yeah, quite possible. However I find it unlikely to happen as it would require to be done during downtime, which CCP wants to avoid at any cost now.</p>
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		<title>Comment on The market caps of EVE by Charlie &#34;LaVista&#34; Eriksen</title>
		<link>http://eveconomics.com/?p=64&#038;cpage=1#comment-212</link>
		<dc:creator>Charlie &#34;LaVista&#34; Eriksen</dc:creator>
		<pubDate>Tue, 08 Dec 2009 17:54:41 +0000</pubDate>
		<guid isPermaLink="false">http://eveconomics.com/?p=64#comment-212</guid>
		<description>Herschel,

I very much disagree. 

Monetary inflation amplifies the effect causing price deflation. Why? Because there&#039;s more ISK in the system for people to utilize and compete. That drives down prices. It&#039;s mudflation, basically.</description>
		<content:encoded><![CDATA[<p>Herschel,</p>
<p>I very much disagree. </p>
<p>Monetary inflation amplifies the effect causing price deflation. Why? Because there&#8217;s more ISK in the system for people to utilize and compete. That drives down prices. It&#8217;s mudflation, basically.</p>
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		<title>Comment on The market caps of EVE by Herschel Yamamoto</title>
		<link>http://eveconomics.com/?p=64&#038;cpage=1#comment-211</link>
		<dc:creator>Herschel Yamamoto</dc:creator>
		<pubDate>Tue, 08 Dec 2009 17:46:39 +0000</pubDate>
		<guid isPermaLink="false">http://eveconomics.com/?p=64#comment-211</guid>
		<description>&lt;i&gt;Furthermore, insurance is an ISK Faucet, which can be argued to be a further cause of price deflation, creating a multiplier effect.&lt;/i&gt;

You have that backwards. Self-destruction of insured ships takes goods out of the economy and puts cash in, which is inflationary on both counts. This inflation counteracts the price decreases that caused self-destruction to get profitable. It provides a negative feedback loop, which stabilizes the system(as evidenced by the fact that prices have stopped dropping)not a positive one that accelerates the change.</description>
		<content:encoded><![CDATA[<p><i>Furthermore, insurance is an ISK Faucet, which can be argued to be a further cause of price deflation, creating a multiplier effect.</i></p>
<p>You have that backwards. Self-destruction of insured ships takes goods out of the economy and puts cash in, which is inflationary on both counts. This inflation counteracts the price decreases that caused self-destruction to get profitable. It provides a negative feedback loop, which stabilizes the system(as evidenced by the fact that prices have stopped dropping)not a positive one that accelerates the change.</p>
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		<title>Comment on The market caps of EVE by Hans Arienth</title>
		<link>http://eveconomics.com/?p=64&#038;cpage=1#comment-172</link>
		<dc:creator>Hans Arienth</dc:creator>
		<pubDate>Thu, 03 Dec 2009 23:31:54 +0000</pubDate>
		<guid isPermaLink="false">http://eveconomics.com/?p=64#comment-172</guid>
		<description>Aren&#039;t insurance values calculated using a base mineral price that is fixed in the game system?  If this price was able to fluctuate, that would mean insurance prices would fluctuate with the mineral values and prevent any exploit.

What do you think?</description>
		<content:encoded><![CDATA[<p>Aren&#8217;t insurance values calculated using a base mineral price that is fixed in the game system?  If this price was able to fluctuate, that would mean insurance prices would fluctuate with the mineral values and prevent any exploit.</p>
<p>What do you think?</p>
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		<title>Comment on The future of the CSM by TheElitist</title>
		<link>http://eveconomics.com/?p=58&#038;cpage=1#comment-121</link>
		<dc:creator>TheElitist</dc:creator>
		<pubDate>Sat, 28 Nov 2009 09:53:17 +0000</pubDate>
		<guid isPermaLink="false">http://eveconomics.com/?p=58#comment-121</guid>
		<description>I&#039;ve initially joined EvE after watching a Documentary that mentioned it and also mentioned the CSM, I thought hell this is awesome I&#039;ll have to try it out.

But after starting to play EvE (3-4 months ago I think) I never heard anything from or about the CSM. And I doubt that this will change a lot after voting is over.</description>
		<content:encoded><![CDATA[<p>I&#8217;ve initially joined EvE after watching a Documentary that mentioned it and also mentioned the CSM, I thought hell this is awesome I&#8217;ll have to try it out.</p>
<p>But after starting to play EvE (3-4 months ago I think) I never heard anything from or about the CSM. And I doubt that this will change a lot after voting is over.</p>
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		<title>Comment on The cluetrain manifesto &#8211; CCP Edition by TheElitist</title>
		<link>http://eveconomics.com/?p=63&#038;cpage=1#comment-120</link>
		<dc:creator>TheElitist</dc:creator>
		<pubDate>Sat, 28 Nov 2009 09:46:51 +0000</pubDate>
		<guid isPermaLink="false">http://eveconomics.com/?p=63#comment-120</guid>
		<description>CCP indeed gets this a lot better then most companies, just look at the Fanfest and compare it with for example Blizzcon.

If there&#039;s one company I&#039;d want to work at it would be CCP.</description>
		<content:encoded><![CDATA[<p>CCP indeed gets this a lot better then most companies, just look at the Fanfest and compare it with for example Blizzcon.</p>
<p>If there&#8217;s one company I&#8217;d want to work at it would be CCP.</p>
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		<title>Comment on Loan system revamp by TheElitist</title>
		<link>http://eveconomics.com/?p=62&#038;cpage=1#comment-119</link>
		<dc:creator>TheElitist</dc:creator>
		<pubDate>Sat, 28 Nov 2009 09:42:27 +0000</pubDate>
		<guid isPermaLink="false">http://eveconomics.com/?p=62#comment-119</guid>
		<description>The only problem in this post is that there&#039;s no forced return of the loan or forced collateral claim.

The problem with EBANK was that loans didn&#039;t get paid, if you were to implement a loan system it should be default-able and be like real life loans with a monthly payment, and also an option to say after how many months of not paying the collateral gets claimed by the loan supplier.</description>
		<content:encoded><![CDATA[<p>The only problem in this post is that there&#8217;s no forced return of the loan or forced collateral claim.</p>
<p>The problem with EBANK was that loans didn&#8217;t get paid, if you were to implement a loan system it should be default-able and be like real life loans with a monthly payment, and also an option to say after how many months of not paying the collateral gets claimed by the loan supplier.</p>
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		<title>Comment on The market caps of EVE by TheElitist</title>
		<link>http://eveconomics.com/?p=64&#038;cpage=1#comment-118</link>
		<dc:creator>TheElitist</dc:creator>
		<pubDate>Sat, 28 Nov 2009 09:37:05 +0000</pubDate>
		<guid isPermaLink="false">http://eveconomics.com/?p=64#comment-118</guid>
		<description>Hmm, not really a good think I got 3mill of dense veldspar, it better get back up.

And market caps should just be removed entirely even if the overall consumption drops it would restore itself because everything that&#039;s insanely priced would eventually be put up for less till it gets sold.</description>
		<content:encoded><![CDATA[<p>Hmm, not really a good think I got 3mill of dense veldspar, it better get back up.</p>
<p>And market caps should just be removed entirely even if the overall consumption drops it would restore itself because everything that&#8217;s insanely priced would eventually be put up for less till it gets sold.</p>
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		<title>Comment on The cluetrain manifesto &#8211; CCP Edition by Myrhial Arkenath</title>
		<link>http://eveconomics.com/?p=63&#038;cpage=1#comment-114</link>
		<dc:creator>Myrhial Arkenath</dc:creator>
		<pubDate>Mon, 23 Nov 2009 09:36:38 +0000</pubDate>
		<guid isPermaLink="false">http://eveconomics.com/?p=63#comment-114</guid>
		<description>Agreed on the live dev-blogs. They add that human touch. I know I started to look different at the whole thing when hearing developers talk at Fanfest and get caught up in their enthousiasm or feel for the challenges they face.</description>
		<content:encoded><![CDATA[<p>Agreed on the live dev-blogs. They add that human touch. I know I started to look different at the whole thing when hearing developers talk at Fanfest and get caught up in their enthousiasm or feel for the challenges they face.</p>
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		<title>Comment on The cluetrain manifesto &#8211; CCP Edition by Casiella Truza</title>
		<link>http://eveconomics.com/?p=63&#038;cpage=1#comment-113</link>
		<dc:creator>Casiella Truza</dc:creator>
		<pubDate>Sun, 22 Nov 2009 00:48:05 +0000</pubDate>
		<guid isPermaLink="false">http://eveconomics.com/?p=63#comment-113</guid>
		<description>In general, CCP gets this better than most companies (even more than most MMOG companies). Sure, this week they&#039;ve had a bit of a misstep, but a lot of the problem stems from how well they *did* listen during the design process, only to leave all that on the table and walk away.

I do think they generally engage in conversation, speak with a human voice (c.f. &quot;HTFU&quot;), and realize we talk to each other in other places. 

They have a lot of room to improve, but let&#039;s make sure we see the whole picture.</description>
		<content:encoded><![CDATA[<p>In general, CCP gets this better than most companies (even more than most MMOG companies). Sure, this week they&#8217;ve had a bit of a misstep, but a lot of the problem stems from how well they *did* listen during the design process, only to leave all that on the table and walk away.</p>
<p>I do think they generally engage in conversation, speak with a human voice (c.f. &#8220;HTFU&#8221;), and realize we talk to each other in other places. </p>
<p>They have a lot of room to improve, but let&#8217;s make sure we see the whole picture.</p>
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